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Learning from MIT on STEAM Education

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Deep-dive into MIT Entities


How did MIT translate its vision into action? What unique approaches have MIT adopted to deliver quality STEAM education? To gain an in-depth understanding of MIT’s approach, we did in-depth research and interviews with representatives from multiple research groups and entities who are at the forefront of delivering STEAM education at MIT, as well as actively influencing STEAM education in the K-12 space.


This page summarises the various MIT entities that we interviewed. We broke down the insights drawn from these entities according to the aspect in which we feel K-12 educators can learn from.


[Note: This is by no means an exhaustive list of STEAM-related entities at MIT. If there are any particular entities that you would recommend us to include, please Contact Us.]


View by Summary Table

In this main menu below, click on the "GO" button to view more details about a specific aspect for a specific entity. You can also click on the "View all" button to view all relevant information about an MIT entity:


Edgerton Center

Media Lab Learning Initiative

Education Arcade

MIT Teaching Systems Lab (TSL)

View by Entity

Here are MIT entities with K-12 outreach arm. Click the "View More >" button for more details:

MIT Technology-Enahnced Active Learning Initiative (TEAL)

MIT Integrated Design & Management (IDM)

MIT Center for Arts, Science & Technology (CAST)

Sloan Action Learning Office

Conceive-Design- Implement-Operate Initiative (CDIO)

Here are MIT entities which focus on higher education, but has much implication for the K-12 space. Click the "View More >" button for more details:


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